Gumroad - Danny Mac How To Retopologize The Rest Of The Body Tier 2 ((better)) -

Based on the available material, Tier 1 is the "Head like a Boss" course, which focuses strictly on retopologizing the head. Tier 2 is the advanced course for "the Rest of the Body," taking you through the hands, feet, torso, and limbs.

The course is designed for users of any major 3D software—whether you use Blender, Maya, ZBrush (ZRetopoGuide), or 3DCoat. Because Danny focuses on , the techniques translate universally across platforms. Core Modules and Anatomical Breakdowns

This Gumroad tier is specifically designed for intermediate artists. If you already know how to use basic retopology tools (like PolyQuads or Quad Draw) but struggle with knowing where to place your vertices on a full body, this course bridges that gap. It elevates your work from standard static models to production-ready assets. Based on the available material, Tier 1 is

: Run polygons down beneath the pelvis and up into the lower back to manage high-stress leg rotation. 4. Resolving Polygon Count Discrepancies

Rotating, 360-degree turntables for each part of the body—head, torso, hands, feet, arms, and legs. These provide invaluable visual references for understanding how the final topology should look from every angle. Because Danny focuses on , the techniques translate

: Includes both the Pass 1 base mesh (for raw sculpting topology) and the highly coveted Pass 2 Base Mesh featuring advanced rigging deformation loops.

: Built with a broader polygon structure, ideal for solid sculpting foundations and uniform subdivision. It elevates your work from standard static models

I can provide targeted edge-routing steps tailored to your project. Share public link

The shoulder joint (deltoid and armpit region) is notoriously difficult to retopologize due to its extreme range of motion. The course demonstrates how to: