New Update Live
Construction Simulator

Game Information

GET TO WORK.

Construction Simulator is back – Bigger and better than ever! Get back to work with a vehicle fleet whose size will knock your socks off. Beyond brands like Caterpillar, CASE and BELL that are already familiar in the Construction Simulator series, you can get behind the wheel of new licensed machines from partners like DAF and Doosan – over 70 in total.

Build to your heart’s content on two maps, inspired by landscapes in the USA and Germany. Experience campaigns unique to the individual settings, featuring special challenges that you need to overcome with your growing construction company. Build it from the ground up with your mentor Hape and expand your fleet to take on more challenging contracts.

Of course, players can look forward to familiar brands and machines from previous installments of the franchise. All these officially licensed partners come with familiar machines and new ones – sporting improved looks: Atlas, BELL, Bobcat, Bomag, CASE, Caterpillar©, Kenworth, Liebherr, MAN, Mack Trucks, Meiller-Kipper, Palfinger, Still, and the Wirtgen Group.

Not only can players enjoy known license partners, but new ones that we’re proud to present. Nine new brands introduce lots of machines and vehicles and even include officially licensed personal protection equipment for your character!

Look forward to over 80 machines from these license partners, all highly detailed to faithfully recreate their real-life counterparts. Not only can you grow your own construction empire, you can also invite your friends to join you. Coordinate and build together to finish contracts even more efficiently!

Features

  • 80+ machines, vehicles and attachments
  • One map inspired by the USA called Sunny Haven
  • Another map inspired by Germany named Friedenberg
  • Each of the two maps comes with its own campaign
  • Challenge yourself with over 90 contracts including road and bridge construction
  • 9 new license partner such as Doosan, DAF und Cifa
  • 25 world-famous brands in total
  • Licensed workwear from Strauss for the first time in the series
  • Dynamic day and night cycle
  • Improved vehicle and earthmoving system
  • Cooperative multiplayer for up to 4 players
  • Cross-Gen multiplayer on consoles
  • Smart Delivery on Xbox consoles and Free Upgrade from PS4 to PS5
  • Supports DualSense features on PlayStation®5
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot

Trailer

Atlas Bell Bobcat Bomag Cifa Case Cat DAF Doosan Kenworth Liebherr Mack Man Meiller Nooteboom Palfinger Scania Schwing Stetter Still Strauss Wacker Neuson Wirtgen

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Pro Evolution Soccer 2009 Pes 2009 Updated Jun 2026

The 2009 edition introduced and refined several modes that became series staples: Pro Evolution Soccer 2009 - Википедия

As the virtual season progresses, Leo starts seeing patterns. The AI in PES 2009 is brutish but honest — it punishes greed, rewards patience. One night, after a 2-1 comeback win against Inter (Adriano’s left foot still haunts the code), Leo breaks down crying.

Pro Evolution Soccer 2009 stands as a monument to an era when football video games focused entirely on the pitch. It was a game built for football purists—rewarding tactical patience, precise passing triangles, and clinical finishing. pro evolution soccer 2009 pes 2009

Leo smiled, sitting back down. He looked at the players on the screen—Iniesta passing to Xavi, the fluid movement of the ball. This was why they played. Not for the graphics, not for the licensing issues, but for the gameplay. For the nights where the pixels felt like flesh and bone, and a controller felt like a conductor's baton.

PES 2009 introduced several features that aimed to deepen the experience beyond standard exhibition matches. The 2009 edition introduced and refined several modes

While the gameplay tweaks were welcome, the biggest news for 2009 was the introduction of . Moving away from controlling the whole team, this mode tasked you with creating a single custom player (from physique to celebration style) and guiding him from the youth ranks to global superstardom.

For those who grew up skipping college lectures to guide their bald, low-stat striker from the bench of PES United to World Player of the Year, isn't just a game. It is a time machine to when football games were hard, rewarding, and beautiful. Pro Evolution Soccer 2009 stands as a monument

The PS3 and 360 versions were the headline acts, but the Wii version offered a drastically different experience, utilizing motion controls for a unique, almost RTS-like approach to passing and movement.

Dribbling required strict precision. Players could no longer simply hold the sprint button and weave through entire defenses. Instead, success relied on subtle shifts in direction, well-timed changes of pace, and utilizing the unique physical stat attributes of world-class stars like Cristiano Ronaldo or Lionel Messi. AI Adaptability and Tactical Rigidity

A deep dive into the of that era. A direct comparison between PES 2009 and FIFA 09. Share public link

The 2009 edition introduced and refined several modes that became series staples: Pro Evolution Soccer 2009 - Википедия

As the virtual season progresses, Leo starts seeing patterns. The AI in PES 2009 is brutish but honest — it punishes greed, rewards patience. One night, after a 2-1 comeback win against Inter (Adriano’s left foot still haunts the code), Leo breaks down crying.

Pro Evolution Soccer 2009 stands as a monument to an era when football video games focused entirely on the pitch. It was a game built for football purists—rewarding tactical patience, precise passing triangles, and clinical finishing.

Leo smiled, sitting back down. He looked at the players on the screen—Iniesta passing to Xavi, the fluid movement of the ball. This was why they played. Not for the graphics, not for the licensing issues, but for the gameplay. For the nights where the pixels felt like flesh and bone, and a controller felt like a conductor's baton.

PES 2009 introduced several features that aimed to deepen the experience beyond standard exhibition matches.

While the gameplay tweaks were welcome, the biggest news for 2009 was the introduction of . Moving away from controlling the whole team, this mode tasked you with creating a single custom player (from physique to celebration style) and guiding him from the youth ranks to global superstardom.

For those who grew up skipping college lectures to guide their bald, low-stat striker from the bench of PES United to World Player of the Year, isn't just a game. It is a time machine to when football games were hard, rewarding, and beautiful.

The PS3 and 360 versions were the headline acts, but the Wii version offered a drastically different experience, utilizing motion controls for a unique, almost RTS-like approach to passing and movement.

Dribbling required strict precision. Players could no longer simply hold the sprint button and weave through entire defenses. Instead, success relied on subtle shifts in direction, well-timed changes of pace, and utilizing the unique physical stat attributes of world-class stars like Cristiano Ronaldo or Lionel Messi. AI Adaptability and Tactical Rigidity

A deep dive into the of that era. A direct comparison between PES 2009 and FIFA 09. Share public link