3 Directx 11 New - Resident Evil

Switching back to the updated DirectX 11 version provides immediate hardware relief. 1. Higher Frame Rates

: Official technical support for this DX11 branch ended on July 12, 2023 . While it remains playable, Capcom does not guarantee future compatibility or provide bug fixes for this specific version. Performance Comparison: DX11 vs. DX12

The minimum GPU requirement jumped from a GTX 760 to a GTX 960, effectively locking out users with older cards. Broken Mods: resident evil 3 directx 11 new

Script platforms like REFramework and cosmetic mods completely broke overnight.

DX11 is leaner. It manages the VRAM pool more aggressively, unloading textures as soon as they aren’t needed. For cards with 6GB or less, Switching back to the updated DirectX 11 version

: Set to High (2GB) to prevent VRAM overflow. Shadow Quality : Set to Medium (High destroys performance).

Your target and frame rate (e.g., 1080p at 60 FPS) While it remains playable, Capcom does not guarantee

The modding community has released updated "DX11 Plus" patches. These are not the vanilla DX11 executables from 2020. Instead, these new wrappers add features like:

3 thoughts on “MDT 2013 Part 1

  1. resident evil 3 directx 11 newJavier Llorente

    Regarding the patch in the DeployWiz_SelectTS.vbs script, for MDT build 8443 you will have to add an extra line; in “Function ValidateTSList”, after the line that says “Dim oTS” add the following:

    Dim sCmd
    Dim oItem
    Set oShell = createObject(“Wscript.shell”)

    The two lines at the bottom are as in MDT 2013 Update 2.

    Kudos on this workaround goes to Ward Vissers in “MDT Build 8443 Automatically move computers to the right OU” (http://www.wardvissers.nl/2016/12/29/mdt-build-8443-automatically-move-computers-to-the-right-ou/).

    Thanks a lot for your article!
    — Javier Llorente

    1. resident evil 3 directx 11 newJames Wood

      Has anyone tried this same fix in MDT Build 8456? I’m working on updating my MDT to the latest install and I’m having issues getting the TS Selection to work like it did previously with this fix in place.

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