Rtgi 0.17.0.2 Release -
Depth buffer auto-detection has improved. In Hogwarts Legacy , Resident Evil 4 Remake , and Starfield , RTGI found the correct depth buffer on first launch without manual COPY_DEPTH tinkering.
Conclusion RTGI 0.17.0.2 is a solid maintenance update emphasizing stability, performance regression fixes, and clearer tooling for integrators. Developers should upgrade after validating in their CI and QA pipelines, and make use of the new verbose logging and debug overlay to tune probe behavior and verify fixes in their projects.
While 0.17.0.2 was a stable milestone, it has since been superseded by much newer versions (such as the 0.3x series), which introduced major features like and Temporal Upscaling .
Global illumination relies on light picking up the color of a surface and transferring it to the next object it hits. The color bleeding mechanics in this release have been calibrated to prevent over-saturation. White walls next to bright red carpets will now feature a subtle, photorealistic pinkish hue rather than an aggressive, blown-out neon glow. 4. Robust ReShade Compatibility and Bug Fixes rtgi 0.17.0.2 release
This update is available exclusively for supporters on the Pascal Gilcher Patreon . Head over to the Official Patreon Post. Download the ReShade GI Beta 0.17.0.2.zip attachment. Extract and enjoy the next level of lighting in-game!
to inject advanced path-traced lighting into various video games, even those that don't natively support ray tracing. About the 0.17.0.2 Release The 0.17.0.2 version was released on October 30, 2020
This is likely the we will see before a potential architectural rewrite. It’s not exciting, but it is reliable . And for a mod that essentially reverse-engineers global illumination, reliability is gold. Depth buffer auto-detection has improved
: You can still find the latest official builds and support on Pascal Gilcher's Patreon, where new updates are frequently posted for members. RTGI 0.17.0.2 Release! - Patreon
The update, released by Pascal Gilcher (Marty McFly) on October 30, 2020 , was a maintenance and optimization release for the Ray Traced Global Illumination shader for ReShade. Release Summary
Installing RTGI 0.17.0.2 requires with depth buffer access enabled. The shader comes as a .fxh and .fx file. Add it to your ReShade Shaders/Shaders folder. Developers should upgrade after validating in their CI
: Red light hitting a white wall will realistically "bleed" a subtle pink hue onto nearby surfaces. No RTX Required
The shader now tracks frame-to-frame pixel data more accurately, minimizing the ghosting effects common in fast-moving scenes.




