Steamapi Writeminidump __hot__ Access
Below is a comprehensive guide to understanding, implementing, and utilizing the SteamAPI_WriteMiniDump architecture in PC game development. The Architecture of Steam Crash Reporting
// Optionally inform the user, upload, etc. return EXCEPTION_EXECUTE_HANDLER;
return RealMain(hInstance, lpCmdLine, nCmdShow); SteamAPI WriteMiniDump
Source: Steamworks Documentation
if ( IsDebuggerPresent() )
// Set in WinMain: SetUnhandledExceptionFilter(CrashHandler);
: A pointer to the EXCEPTION_POINTERS structure containing CPU and stack info. etc. return EXCEPTION_EXECUTE_HANDLER
Minidumps are only as useful as the symbols you can apply: