Steamapi Writeminidump __hot__ Access

Below is a comprehensive guide to understanding, implementing, and utilizing the SteamAPI_WriteMiniDump architecture in PC game development. The Architecture of Steam Crash Reporting

// Optionally inform the user, upload, etc. return EXCEPTION_EXECUTE_HANDLER;

return RealMain(hInstance, lpCmdLine, nCmdShow); SteamAPI WriteMiniDump

Source: Steamworks Documentation

if ( IsDebuggerPresent() )

// Set in WinMain: SetUnhandledExceptionFilter(CrashHandler);

: A pointer to the EXCEPTION_POINTERS structure containing CPU and stack info. etc. return EXCEPTION_EXECUTE_HANDLER

Minidumps are only as useful as the symbols you can apply: