Stronghold Crusader Unit Stats [2021]

The backbone of early-game defense. They are cheap and effective when stationed on high towers. Cost: 8 Gold + 1 Spear Speed: Medium Armor: Low Attack: Low

Arabian mercenaries require zero weapon infrastructure, costing only raw gold. This makes them ideal for fast recruitment and flexible strategy shifts. Cost: 75 Gold Health: Low Damage: Low (Ranged) Speed: Fast Role: Rapid defensive response, early-game harassment. Slave Cost: 5 Gold Health: Very Low Damage: Very Low (Carries fire torches) Speed: Fast

The Barracks houses the traditional European units. These are generally reliable but often slower than their Arabian counterparts. 8 Gold, Spears Archer Low (Ranged) 12 Gold, Bows Maceman 20 Gold, Maces Crossbowman High (Ranged) 20 Gold, Crossbows, Leather Pikeman 20 Gold, Pikes, Metal Armor Swordsman 40 Gold, Swords, Metal Armor Knight 40 Gold, Swords, Metal Armor, Horse Key Tactical Insight: stronghold crusader unit stats

: Non-combatants used to build and operate siege engines like Catapults and Trebuchets.

This guide provides a comprehensive breakdown of unit stats to help you optimize your army composition. 🏰 European Units The backbone of early-game defense

Assassins are useless in a pitched battle. They die to a stiff breeze. However, if you sneak five Assassins past the enemy gate and attack their Lord, the instant-kill critical hit (5% chance per swing) can end the game in seconds. They also destroy Trebuchets and Mangonels in two hits.

Places ladders against enemy walls for Macemen and Spearmen to climb. Tunneler Cost: 30 Gold (Recruited at the Tunneler's Guild) Health: Low (15) Damage: Medium (Against walls) Speed: Medium (3/5) This makes them ideal for fast recruitment and

Portable Shields provide limited cover from ranged attacks, helping units approach enemy fortifications. While useful, most players prefer to bombard walls from afar rather than advance under arrow fire.